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Posts Tagged → plugins

Claude Code Changelog: August 2026 Updates That Matter

posted in Claude on August 23, 2026 by Amar Tinawi
The Claude Code changelog on GitHub listing releases 2.1.241 and 2.1.240 in the anthropics/claude-code repository

TL;DR 30 sec3 min coredeep dive optional Anthropic shipped seven Claude Code releases in six days (2.1.235–2.1.241, August 18–23 2026), with two changes that affect real money and real workflows: a migration command for the Python SDK 1.x break, and plugin sync from claude.ai. The seven releases span 2.1.235 on Aug 18 through 2.1.241 on… Continue reading →

Claude Code Plugins Guide

posted in Claude on June 27, 2026 by Amar Tinawi
Claude Code CLI terminal output: Claude Code Plugins Guide

Build and distribute plugins that bundle skills, agents, hooks, MCP servers, and LSP support into installable packages.

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Claude Code Extensibility: Skills vs Hooks vs Subagents

posted in Claude on July 10, 2026 by Amar Tinawi
Claude Code Extensibility: Best Decision Guide

Claude Code extensibility gives you four distinct mechanisms to reshape the agentic coding workflow around your team’s needs. Skills, Hooks, Subagents, and Plugins each occupy a unique position on the extensibility spectrum, and choosing the wrong one wastes time, tokens, and context. This guide gives you a decision framework so you pick correctly the first… Continue reading →

Claude Code Mods: Write a Plugin That Hooks the Engine

posted in Claude on October 6, 2026 by
Claude Code mods announced in the v2.1.287 release notes on GitHub

TL;DR 45 sec9 min coredeep dive optional Mods are the Claude Code plugin type that hooks engine events directly: your register function rides every turn, permission check, and prompt. This tutorial builds a working one from three files, then runs and tests it. Mods landed in Claude Code 2.1.287 as plugins that may modify deeper… Continue reading →

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